Learning through doing is a natural process . An infant learns to speak after hearing sounds. Children learn to write after they read words and pictures. There is no substitute for students to take on an idea, reduce it into engineering specifications, research the state of art, and then prove their points with artifacts made by their own hands. It is an opportunity for teachers to personalize the learning experiences for students. It is a great opportunity for teachers to show that research is useful, cool, and useful. Research is IN.
Over the last 12 years, Dr. Liu has marshaled an effort to envoke more research oriented problem solving through hands on learning. Instead of requiring students to master a set of abstract knowledge in the textbook, examinations and assignments, the class uses vendor datasheets and live design cases as the primary technical sources. Lectures are tightly synchronized with lab assignments. Students are required to complete a modest number of lab assignments thoroughly, and then they are required to develop their own final project. Based on the notion of “team goal, individual accountability”, students are encouraged to take calculated risks in their project goals. Overall, this lab driven curriculum is highly successful, and several important lessons can be drawn from this exercise.
- Holistic Learning – Target systems, technical data sources, development tools and processes are all important aspects.
- Progressive goals – Start with rigorous learning of core knowledge (system principles, basic development tools, etc.) Students can effectively use what they learn to attack advanced topics.
- Full system design cycle – Planning, development, team work, live demonstration.
- Accumulate experiences – Both good and bad (past) projects are useful for learning. Video clips, reports, prototypes, etc are much more effective than volume of book pages, or loads of papers for undergraduate students.
- Make research approachable – Lead students to design options that they can understand. Allow them to fail (with calculated risks) but help them to adapt to cope and adapt to miscalculated steps.
Some selected projects are illustrated here. All but one were done by senior students within 1-2 months.
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Computational Fluid Dynamics modelling(Fall 2009)
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Rubiks Cube Solver (Spring 2007) video clip
Designed By: Chris Boyce, David Chaszar, Michael Stewart, Doug Toney
Six stepper motors interfaced to the EB63 board running Mmlite OS to solve the Rubiks cube puzzle. A Rubiks solver from http://www.cubeman.org/ was ported to solve the puzzle from a random initial state, which is manually fed to the solver.
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Aggie Orb (Fall 2006) video clip
Designed By: Sarah Berry, Mikhail Kisin, Gabe Knezek
A 3D holographic display system made from scratch. The LEDs are controlled by a microcontroller, which receives power and commands via the slipring. A magnetic position sensor detects the ring to synchronize the rotational angle with lighting of LEDs.
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Etch-A-Sketch
Two stepper motors mounted on the knobs of the Etch-A-Sketch are controlled by software to etch a sketch. The PC user interface supports both drawing and typed texts.
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Air Banner (Spring 2003)
Designed By: Richard Neil Pittman, Robert Bean
A PIC microcontroller and an array of LED embedded into a spinning arm produces this elegant air banner. The position of the spanning arm is sensed for the PIC to turn on/off LEDs at different positions. The ground is carried by the shaft of the motor and the VCC by a washer that rubs on a contact under the arm. A wash and contact is also used for serial communication between PIC and PC to change the text being displayed while the arm is spinning.